IO Interactive built 007 First Light without generative AI, art director Rasmus Poulsen confirmed in a new Eurogamer interview with the studio on its AI decision tied to the May 27 launch on PlayStation 5, Xbox Series X/S, and PC. The Copenhagen studio’s call came from a “large” executive discussion. Poulsen tied the choice to a recurring Bond theme: “beware of utopia.”
The line lands harder because the game’s plot itself sits at the intersection of artificial intelligence and defence companies, the kind of techno-promise Bond villains have weaponized for six decades. IO is now the latest major studio to draw a public line on the technology in 2026. Take-Two has done it for Grand Theft Auto 6. Larian, Jagex, and Games Workshop have announced their own limits.
IO Interactive’s Quiet Line in the Sand
Poulsen kept the technical reasoning short. “No, we haven’t. We haven’t worked with AI on the project, generative AI,” he told Eurogamer’s Robert Purchese. The art director declined to walk through the studio’s internal arguments, calling them “complicated” and “a large discussion” between core executives.
That brevity is calculated. Generative AI in game art has become a flashpoint after the Call of Duty: Black Ops 7 backlash over AI-generated calling cards in late 2025, and after audience pile-ons against studios caught running image models through storefront art. Studios that stay quiet now look guilty. Studios that confirm get a marketing tailwind.
IO’s stance is narrower than a blanket ban. The studio still uses conventional machine learning for animation tools, lip-sync helpers, and procedural cleanup. The line Poulsen drew is against generative models producing final art, dialogue, music, or code that ships inside the game.

The Bond Theme That Forced the Call
Poulsen found the question funny because the plot of 007 First Light dovetails with it directly. Eurogamer described the story as touching on “the intersection of artificial intelligence and defence companies,” a setup that puts Bond on a collision course with the same technology IO chose not to use.
His full thought, delivered to Purchese:
“I think it’s funny that you mentioned that, because, of course, the thematics of Bond are often: beware of utopia, I would say. And utopia comes in many shapes and forms. And in that sense, there’s certainly some thematics there about these things that we are faced with currently.”
That Bond instinct, the cool eyebrow at every billionaire promising a new frontier, runs from Hugo Drax’s space station in Moonraker to Elliot Carver’s media empire in Tomorrow Never Dies to Raoul Silva’s hacking lair in Skyfall. The franchise’s villains have always been the smartest, best-funded believers in their own utopia. Poulsen aligned the studio’s production choice with the franchise’s worldview.
He stopped short of calling generative AI a Bond villain by name. The studio also stopped short of issuing a corporate manifesto. Poulsen said only that the decision was a “large discussion” among core executives and added he would “rather not dive into the details, because it’s complicated.”
The phrasing is careful for a reason. IO’s parent franchise, Hitman, ships seasonal content updates and licensed crossovers, work where AI-assisted tooling has practical appeal. Saying “never on First Light” is not a promise about Hitman.
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From Reykjavik Frostbite to MI6 Recruitment
007 First Light is an origin tale. Patrick Gibson plays a 26-year-old James Bond, a Royal Navy lieutenant whose Iceland rescue mission puts him on MI6’s radar before he carries the 00 number. The recruit then runs into John Greenway (Lennie James), the by-the-book former 00 who runs the revived programme.
Priyanga Burford plays M, Alastair Mackenzie plays Q, and Lenny Kravitz plays Bawma, the black-market kingpin Bond chases from the Carpathian mountains to the lawless port of Aleph. Gemma Chan voices Dr. Selina Tan, the psychology and game-theory expert behind the in-fiction training simulator. Sony’s PlayStation Blog State of Play story trailer breakdown introduced Greenway and the rogue 009 in February.
- February 2026: Sony’s State of Play debuts the story trailer, naming Greenway and the rogue 009 as the campaign’s central antagonist.
- April 2026: IO unveils TacSim and a tactical-gameplay trailer alongside the supporting cast announcement.
- May 27, 2026: Launch on PlayStation 5, Xbox Series X/S, and PC.
- Summer 2026: Nintendo Switch 2 version follows separately, with no fixed date.
TacSim, Q Branch, and What May 27 Actually Brings
The headline gameplay system is TacSim, an in-fiction MI6 training space that opens after Bond’s induction. Players replay story missions with modifiers, score against global and friends’ leaderboards, and unlock weapon skins, gadget upgrades, and outfits. Veterans of Hitman’s Escalation Contracts will recognize the structure, which IO described in detail on its official 007 First Light game page.
TacSim missions are tiered by difficulty. Each completion awards two currencies. XP raises Bond’s Clearance Level. Intel buys cosmetic and gear unlocks. Each run scores against an Agent Score that posts to global and friends-only leaderboards.
Three story missions have been previewed at length so far. A high-society gala where Bond hunts an assassin between champagne flutes. A Carpathian infiltration. An Aleph black-market sequence built around branching choice trees. The Epic Games Store hands-on interview with Poulsen walked through the design intent for each mission.
IO has talked openly about pulling its Hitman design DNA into the Bond pipeline while tuning down the body count. “It’s important that every encounter feels crunchy and dangerous,” the team told GamesRadar at the April preview, distancing the game from the 100-corpse run-and-gun trend.
The hand-built ethos extends through the studio’s art pipeline. Poulsen has said the team built bespoke facial-capture rigs and emotional-expression systems because Bond’s face has to do narrative work that text cannot. None of that pipeline uses generative models trained on the actor’s likeness.
The PC version uses NVIDIA’s DLSS 4 collaboration for upscaling, IO confirmed in April. That is classic machine learning, not generative AI. Conflating the two is the most common rhetorical sleight of hand in the wider debate, and IO is clearly aware of the trap.
An Industry Quietly Drawing Lines
IO is far from alone. Take-Two CEO Strauss Zelnick told GamesIndustry.biz in February 2026 that generative AI had “zero part” in what Rockstar Games is building with Grand Theft Auto 6. Suda51, promoting Romeo is a Dead Man for NetEase, told Eurogamer that NetEase had shut down its generative AI research division entirely, although NetEase publicly disputed that account.
The pile-up is real even where the details get messy. The pattern across the past 12 months:
- Take-Two and Rockstar: “zero part” for generative AI in GTA 6, while machine learning continues across Take-Two’s broader portfolio.
- Larian Studios: banned generative AI in development after fan pushback during Baldur’s Gate 3’s content tail.
- Games Workshop: a blanket block “to protect our human workers,” per its 2024 corporate statement.
- Jagex: tightened generative AI restrictions across RuneScape after community backlash.
- Activision: caught flat-footed by the Call of Duty: Black Ops 7 calling-card backlash in November 2025.
The actor contract overlay matters too. SAG-AFTRA’s strike notice on AI provisions in video game contracts set out the disclosure and consent rules around AI-generated voice and likeness performance. The strike ran from July 2024 to June 2025. IO Interactive’s voice cast in 007 First Light works under the resulting agreement.
Why the No-AI Choice Lands Different on Bond
Most studio statements about AI live in the abstract. IO’s lands inside the work. The plot of First Light is, by Eurogamer’s reading, partly about defence contractors building tools that promise human flourishing and deliver something darker. The studio chose not to ship a product that demonstrated the same trade-off.
That alignment is rare in modern marketing. Plenty of films lecture audiences about surveillance capitalism while shooting on platforms owned by surveillance capitalists. Game studios routinely script anti-corporate plots that ship through corporate storefronts. Poulsen’s framing is unusually clean: the production matches the message.
Critics will press the question of whether “no generative AI” has been audited by anyone outside the studio. There is no third-party certification scheme. Players have learned to spot AI-generated assets by texture artifacts, finger counts, and distorted text. First Light’s reception will become its audit.
The other test is how IO handles future content. Hitman has trained its audience to expect monthly events and live-service maps. If TacSim becomes the live spine of First Light, every cosmetic, every modifier, every event drop will be scrutinized for AI fingerprints. Poulsen left himself no rhetorical room to retreat.
Frequently Asked Questions
When does 007 First Light release on Nintendo Switch 2?
The Switch 2 version slipped to summer 2026 for additional optimization. IO Interactive has not given a fixed date. The PlayStation 5, Xbox Series X/S, and PC versions ship globally on May 27, 2026, with no platform exclusivity beyond the limited-edition DualSense controller skin tied to PS5 preorders.
Who voices James Bond in 007 First Light?
Patrick Gibson, the Irish actor known for Dexter: Original Sin, voices a 26-year-old Bond. He is the first actor cast specifically as the in-game Bond rather than a screen Bond pulled into a licensed game. Lennie James, Priyanga Burford, Alastair Mackenzie, Lenny Kravitz, and Gemma Chan round out the principal cast.
Did the SAG-AFTRA video game strike affect 007 First Light’s voice work?
The strike ran from July 2024 to June 2025 and ended with new AI disclosure and consent rules. IO Interactive’s voice cast works under the post-strike agreement, which means any AI-generated digital replica of an actor would require explicit consent. Poulsen’s no-generative-AI confirmation makes the question largely moot for First Light.
Does IO Interactive use generative AI on the Hitman series?
Poulsen specifically addressed 007 First Light, not Hitman. The studio’s broader generative AI policy has not been published. IO does use conventional machine learning for animation, lip sync, and procedural cleanup across its projects, which is a separate technology category from generative models.
What is TacSim mode in 007 First Light?
Tactical Simulation is an MI6 training space led by Dr. Selina Tan, voiced by Gemma Chan. Players replay story missions with modifiers and post Agent Scores to global and friends’ leaderboards. Two currencies, XP and Intel, unlock weapon skins, gadget upgrades, and cosmetic outfits. The mode opens after Bond’s induction arc concludes.
Will 007 First Light have multiplayer modes at launch?
No. IO Interactive has confirmed a single-player campaign and a solo TacSim replay mode. Online elements are limited to global and friends’ leaderboards in TacSim. There is no co-op, competitive multiplayer, or PvP mode listed for launch, and no season pass has been announced.
IO Interactive will spend the next three weeks watching what reviewers find when they hold the work up to the AI-fingerprint test. The May 27 launch is the studio’s first chance to prove that beware of utopia is more than a marketing line. The audit starts when the game ships.




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