How to claim free Saros PSN avatars on PS5 with regional Sony codes.

Sony Drops Six Free Saros PSN Avatars With Hidden Eclipse Code Trick

Sony has hidden a free six-avatar PSN pack inside the official Saros campaign page, and the codes are already moving across Reddit and PSN forums faster than a Housemarque speedrun. Visitors who click the Call the Eclipse button on PlayStation’s Saros landing page get a region-locked redemption code that drops at the bottom of the screen after a short cinematic. Five codes have surfaced across NA and South America, EU and Africa and Middle East and Oceania and India, Asia, Japan, and Korea, each unlocking tiles of protagonist Arjun Devraj and five Carcosa bosses.

The giveaway went live the first weekend of May 2026, days after Housemarque’s third-person roguelike shooter scored an 88 on Metacritic across 89 critic reviews, making Saros the studio’s highest-rated launch ever.

How To Pull The Code From The Saros Page

The trick lives on the game’s official storefront entry, not in the PlayStation Store app. Sony stitched the avatar drop into the website itself, requiring exactly one click on a button labelled Call the Eclipse.

Here is the working sequence as of May 3, 2026:

  1. Open the regional PlayStation Saros campaign page for your country.
  2. Click the Call the Eclipse button. A short cinematic plays.
  3. Scroll to the bottom once the animation ends. Your regional code appears as plain text.
  4. Copy it before clicking End the Eclipse. That second button wipes the code from view.
  5. Sign into PSN, select your avatar, and use Redeem Code to apply the pack.

If you would rather skip the click puzzle, the codes themselves are not personalized. They are bulk codes tied to each storefront region, which is why one EU string works for accounts across Africa, the Middle East, Oceania, and India.

The Five Regional Codes And Where To Redeem Them

Each code is locked to its storefront region. A Japanese code will not validate on a US PSN account, and the reverse holds true. The redemption hub differs by region, so use the matching country setting on your PSN profile.

RegionCode
North America and South AmericaBN5Q-7B28-G7ND
Europe, Africa, Middle East, Oceania, IndiaQLD2-2HD4-4NA2
Asia (general)T23N-MDCL-569D
JapanHEKJ-925F-XG3M
KoreaED22-899Q-69JN

The codes do not require a Saros download. Once redeemed, the avatars sit in your PSN profile picker permanently, even if you never buy the game or touch a PS5. The bulk codes carry no expiry stamp on the website itself, but Sony has not promised they will work in June.

Who Is On Each Avatar Tile

The pack contains six tiles. One features Arjun Devraj, the Soltari enforcer voiced by actor Rahul Kohli. The other five are bosses pulled from Carcosa, the shape-shifting alien planet at the centre of the game’s roguelike loop, profiled on Housemarque’s official Saros studio page.

That choice matters because Housemarque normally gives away logo art or splash-screen mock-ups for these promotions. Six character portraits is unusual restraint by Sony marketing standards, and it tracks with how seriously the studio took the cast this time around.

Speaking to Variety’s launch interview with Rahul Kohli and creative director Greg Louden, Kohli said he asked to re-record almost every line of Arjun’s dialogue after the first pass.

I felt that I had unintentionally ignored the genre and why people are here. When you’re a Housemarque fan, you’re here for bullet hell, you’re here for an arcade shooter.

That second pass shaped the Arjun avatar that ships in the pack, which is the only protagonist tile most players will ever see outside the in-game cinematics.

Why Sony Tied A Web Easter Egg To Housemarque’s Best Score Ever

Saros launched worldwide on April 30, 2026, exclusively on PS5 and PS5 Pro, according to Sony Interactive Entertainment’s worldwide launch press release. Critics broke their silence on the studio almost in unison.

  • 88 on Metacritic across 89 critic reviews, the studio’s all-time high.
  • 96% recommended on OpenCritic from 70-plus aggregated outlets.
  • 2 points ahead of Returnal’s 86, the previous Housemarque benchmark.
  • 3 patches shipped in the seven days surrounding the public launch.

The web Easter egg fits a wider Sony pattern this spring. The publisher has been moving more first-party launch perks into the .com storefront and away from the PS Store, where conversion data is harder to attribute. A free avatar locked behind a click puzzle on a campaign page is, effectively, a tracked landing-page event with a bonus inside.

Greg Louden frames Saros’s lore as something players have to dig for, and the avatar drop mirrors that design choice in marketing form. In a Game Developer feature on Housemarque’s revamped narrative process for Saros, Louden said the team brought in extra writers because, in his words, “we got more help because we knew we wanted to do more.”

Senior narrative designer Khalil Osaimi told the same outlet that Saros’s cinematic vignettes were timed to gameplay rhythm. “You have four seconds. What does that evoke in them from what they experienced out in the world during gameplay?” Osaimi said.

Hide the avatar reward inside a four-second cinematic on the campaign page, then let the codes spread through subreddits and Discord. The pacing of the giveaway echoes the pacing of the cutscenes the studio just spent three years building.

Three Patches Out In Seven Days, Zero Notes

Housemarque has shipped three updates since launch week without publishing patch notes for any of them. Players first downloaded the day-one update on April 29, a follow-up arrived on April 30, and the third dropped within forty-eight hours of release.

The silence has frustrated buyers running into softlocks tied to the PS5 suspend-and-resume feature, an issue carried over from older Housemarque builds. Coverage of the Saros day-one update 1.003.002 release notes tracker and the launch-day update 1.003.004 changelog tracking shows the studio leaning on silent fixes while the avatar promotion soaks up most of the front-page attention.

Frequently Asked Questions

How long will the free Saros PSN avatars promotion last?

Sony has not posted an end date for the avatar drop. Past PlayStation campaign-page promotions, including the Concord and Stellar Blade web giveaways, closed within four to six weeks of going live. Redeeming today is safer than waiting for an official sunset announcement that may not come at all.

Can I redeem all five region codes on one PSN account?

No. Each code validates only on a PSN account registered to that storefront region. A North American account cannot redeem the EU code, and Japan codes will fail on Korean PSN. The pack content is identical across regions, so there is no benefit to chasing multiple codes through region-swap workarounds.

Do I have to own Saros to claim the avatars?

No. The Call the Eclipse promotion is open to any active PSN account, regardless of whether the user has purchased or downloaded Saros. Sony is treating the giveaway as a top-of-funnel hook rather than a loyalty reward, which is why the codes also work on free PSN accounts created today.

What happens if I click End the Eclipse before copying the code?

The code disappears from view. You can refresh the page and click Call the Eclipse again to regenerate the same regional string. Players have reported the code re-appearing reliably, although some browsers cache the End-state, so a hard refresh with Ctrl plus F5 may be needed.

Is Saros connected to Returnal?

Housemarque has stayed deliberately vague. Greg Louden told Variety the link is “better discovered by players,” and the studio has not confirmed whether Carcosa shares continuity with Atropos, Returnal’s setting. Both games run on the same engine, share several gameplay verbs, and trade in the same loop-of-death structure.

Are the Saros avatars available on PC or only PS5?

The pack is PSN-only. Saros itself remains a PS5 console exclusive at launch, with no announced PC release window from Sony or Housemarque as of May 3, 2026. The avatars only display inside the PlayStation Network profile system, so PC players cannot redeem them through Steam or Epic accounts.

Sony has not committed to extending the Call the Eclipse mechanic to other first-party launches, but the playbook is now public. If the avatar pack does what the storefront analytics likely already show it doing, expect another invisible button to appear under the next PlayStation Studios release.